1 /* 2 * The MIT License (MIT) 3 * 4 * Copyright (c) 2014 Devisualization (Richard Andrew Cattermole) 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a copy 7 * of this software and associated documentation files (the "Software"), to deal 8 * in the Software without restriction, including without limitation the rights 9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 * copies of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included in all 14 * copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 */ 24 module devisualization.util.opengl.shaders.solidcolor; 25 import devisualization.util.opengl.shaders.defs; 26 import devisualization.util.opengl.vertexarray; 27 import devisualization.util.opengl.buffers; 28 import devisualization.image.color; 29 import gl3n.linalg : vec4, mat4; 30 deprecated("de_util:opengl is going to die"): 31 32 /** 33 * Renders vertices as a solid colour 34 * 35 * Shader based upon https://github.com/fogleman/pg/blob/master/pg/programs.py 36 */ 37 class SolidColorShader : ShaderProgram { 38 this() { 39 super(""" 40 #if __VERSION__ > 120 41 #version 130 42 in vec4 position; 43 #else 44 #version 120 45 attribute vec4 position; 46 #endif 47 48 uniform vec4 move; 49 uniform mat4 scale; 50 uniform mat4 transform; 51 52 void main() { 53 gl_Position = ((scale * position) + move) * transform; 54 } 55 """, 56 """ 57 #if __VERSION__ > 120 58 #version 130 59 uniform vec4 color; 60 61 out vec4 outColor; 62 void main() { 63 outColor = color; 64 } 65 #else 66 #version 120 67 uniform vec4 color; 68 69 void main() { 70 gl_FragColor = color; 71 } 72 #endif 73 """); 74 75 myColor = Color_RGBA(1f, 1f, 1f, 1f); 76 } 77 78 @disable { 79 this(string vert, string frag=null, string geom=null){} 80 this(Shader vert = null, Shader frag = null, Shader geom = null){} 81 } 82 83 @property { 84 void myColor(Color_RGBA c) { 85 uniform("color", vec4(c.r, c.g, c.b, c.a)); 86 } 87 88 void move(vec4 v) { 89 uniform("move", v); 90 } 91 92 void scale(mat4 m) { 93 uniform("scale", m); 94 } 95 96 void transform(mat4 m) { 97 uniform("transform", m); 98 } 99 100 void myVertices(VertexArray vao, IBuffer buffer) { 101 import devisualization.util.opengl.function_wrappers.v20 : AttribPointerType; 102 vao.bindAttribute(this, "position", buffer, AttribPointerType.Float, 4); 103 } 104 } 105 }